Post by scotsomighty on Oct 31, 2013 19:33:23 GMT -5
Name: Niran
Rank: Mercenary if anything, though, with close employers fits into the free minion category easily.
Super Identity: n/a
Age: Pure elements do not age.
Gender: Female.
Height: 5'6
Weight: 70 pounds cause by the elemental core. Everything else is fire, therefore as heavy as gases can be.
Appearance: Armor made from molten rock across areas of her body, adding to her overall shape. As magma runs through her veins and fire makes up her body, she gives off light and glow like an ever burning torch.
Home: Delmont, in an abandoned factory for melting down metals, Living deep in the basement inferno where the old fires once roared for business.
Superpowers: spreading flames in great distance dance-taking things such as wood to rebuild their mana/power wasted during battle. Throwing fireballs and blowing smoldering ash to disorient enemy’s is also included. Low heat can also heal and seal up wounds-but she will rarely do this. As humans light their candles or fireplaces she may, if she pleased, channel her mind and use the flame to listen in. She uses this skill to keep in touch with the outside, a radio of recent news. This of course, requires concentration. The only way she may do this is to go into a meditating like state, sometimes for hours-switching from mortal flame to mortal flame for incite and entertainment. She may speak, or see through this flame as well, but takes to this skill lightly as it pulls massive amounts of energy from her. The longer the time, the longer the recovery. This can be a dangerous process and is not fond of using it often.
Equipment: A diamond shaped fire stone just above her forehead like the elemental bond. Think of it like an energy storing birthmark.
Strengths: While fire as many uses e.i melting and creating weapons, light, heat, a form of comfort, and sealing open injuries, she find it fun to trick or fool people. Playing with words to get her way with no returned favor.
Weaknesses: Niran can be extremely moody, very bad at controlling her temper. Once set off it is difficult to cool her down. With her emotionally unbalanced it is hard for her to make close bonds with people, resulting in a life in solitude, and a sour person personality. As her flames grow with rage she can be blind to friend or foe, fighting whoever's in her way. With small quantities, she may overcome or vaporize water-but with great amounts she can be suffocated. Fire in the sense of breathing is very similar; she relies on oxygen and can burn out without it.
In personal choice she stays away from the cost, living in the middle of land away from water. She can nearly be impossible to defeat within her domain- having plenty of resources to gain energy from, but if one desired to attack- she would have to be drawn out into the outside above. Cut from possible flammable areas, she is more defensive and open to attack.
History: \ She never knew where or when her life came to be in the cruel world she comes to live in today, only that she is the work of a long gone warlock. Perhaps in her passed life she was an unfortunate young girl, caught by a sorcerer for the creation of herself. It would be understandable, given she is fire, and can form into any sex she pleased, yet favored the female body. Now, she lives hidden away from human sight. Years ago out of pure rage of the world she would burn down villages, humans attacked but did little. From then on given the name, Niran- Arabic for flames.
Although, even with her clouded mind of her past, she indeed has one. A warlock from centuries back; where magic and witchcraft came out so presently. There, She like many others were created, only-one cannot tame fire. In her making the process was flawed. The warlock intended to make her obedient-like that of water, or earth. The element lashed out. She destroyed everything within a quarter mile. She was born in ash and fire.
The fight for good or evil means little to her, siding with whoever has the bigger pay.
Her voice, a hiss like steam, and dry crackle. Its tone deep like the charcoal soot left behind her footsteps. Her walk in a swaying motion, a saunter. She is known to be flirtatious, seducing mere humans who wondered down to her pit to make deals with her-their lives being the cost. Wiser or magically aware individuals may easily avoid this trap-but that wont stop her little fun.
Rank: Mercenary if anything, though, with close employers fits into the free minion category easily.
Super Identity: n/a
Age: Pure elements do not age.
Gender: Female.
Height: 5'6
Weight: 70 pounds cause by the elemental core. Everything else is fire, therefore as heavy as gases can be.
Appearance: Armor made from molten rock across areas of her body, adding to her overall shape. As magma runs through her veins and fire makes up her body, she gives off light and glow like an ever burning torch.
Home: Delmont, in an abandoned factory for melting down metals, Living deep in the basement inferno where the old fires once roared for business.
Superpowers: spreading flames in great distance dance-taking things such as wood to rebuild their mana/power wasted during battle. Throwing fireballs and blowing smoldering ash to disorient enemy’s is also included. Low heat can also heal and seal up wounds-but she will rarely do this. As humans light their candles or fireplaces she may, if she pleased, channel her mind and use the flame to listen in. She uses this skill to keep in touch with the outside, a radio of recent news. This of course, requires concentration. The only way she may do this is to go into a meditating like state, sometimes for hours-switching from mortal flame to mortal flame for incite and entertainment. She may speak, or see through this flame as well, but takes to this skill lightly as it pulls massive amounts of energy from her. The longer the time, the longer the recovery. This can be a dangerous process and is not fond of using it often.
Equipment: A diamond shaped fire stone just above her forehead like the elemental bond. Think of it like an energy storing birthmark.
Strengths: While fire as many uses e.i melting and creating weapons, light, heat, a form of comfort, and sealing open injuries, she find it fun to trick or fool people. Playing with words to get her way with no returned favor.
Weaknesses: Niran can be extremely moody, very bad at controlling her temper. Once set off it is difficult to cool her down. With her emotionally unbalanced it is hard for her to make close bonds with people, resulting in a life in solitude, and a sour person personality. As her flames grow with rage she can be blind to friend or foe, fighting whoever's in her way. With small quantities, she may overcome or vaporize water-but with great amounts she can be suffocated. Fire in the sense of breathing is very similar; she relies on oxygen and can burn out without it.
In personal choice she stays away from the cost, living in the middle of land away from water. She can nearly be impossible to defeat within her domain- having plenty of resources to gain energy from, but if one desired to attack- she would have to be drawn out into the outside above. Cut from possible flammable areas, she is more defensive and open to attack.
History: \ She never knew where or when her life came to be in the cruel world she comes to live in today, only that she is the work of a long gone warlock. Perhaps in her passed life she was an unfortunate young girl, caught by a sorcerer for the creation of herself. It would be understandable, given she is fire, and can form into any sex she pleased, yet favored the female body. Now, she lives hidden away from human sight. Years ago out of pure rage of the world she would burn down villages, humans attacked but did little. From then on given the name, Niran- Arabic for flames.
Although, even with her clouded mind of her past, she indeed has one. A warlock from centuries back; where magic and witchcraft came out so presently. There, She like many others were created, only-one cannot tame fire. In her making the process was flawed. The warlock intended to make her obedient-like that of water, or earth. The element lashed out. She destroyed everything within a quarter mile. She was born in ash and fire.
The fight for good or evil means little to her, siding with whoever has the bigger pay.
Her voice, a hiss like steam, and dry crackle. Its tone deep like the charcoal soot left behind her footsteps. Her walk in a swaying motion, a saunter. She is known to be flirtatious, seducing mere humans who wondered down to her pit to make deals with her-their lives being the cost. Wiser or magically aware individuals may easily avoid this trap-but that wont stop her little fun.